You may need to allow read/write privelages in your Jedi Academy directory, follow this tutorial. It probably can!įollow the install instructions provided on the download page. Mac OS users could run Evolution of Combat IV in a Windows dual boot.Ĭheck the minimum requirements here to find out. No, this mod is created for Windows only. cfg model_blue or model_redĪlso you can copy the head files and edit them if you want custom heads for the team skins.Does Evolution of Combat IV run on Mac OS? NOTE: Also if you want to do team skins, just use the. If you use Notepad, just hit CTRL+H and then /rodian/ and replace with /skinfolderorwhateveryounamedit/Īfter that, get a pk3 (you can copy one) then open it. Open model_default.cfg with Notepad or something and edit the, for example you're using rodian, /rodian/ to /whateveryourskinsfoldernameis/ Now after you're done with the skinning, give the skin in a folder a unique name, something no other skin can replace. You should know what part goes where because you're editing a skin you're familiar with, RIGHT?! *glare* icon_default lets you change the icon that appears if you want to use that skin.Īlso there should be a head.tga so edit that with Photoshop.Īnd all that. Extract all the files and put them in a folder. Go to assets0.pk3 in the Gamedata/base folder. I suggest start off with a skin that came with JK2, not a model that a fan made (gets more complicated for a first-time skinner.) This post was edited by Lian Del Rey on 03:59pm.īACK IN POPULAR DEMAND, BECAUSE NOBODY BOTHERS TO SKIN THEMSELVES!!!!!!!!!!Īlright, this tutorial was made to replace skins/models in SP. Well, hope that helped for anybody who bothers to mod/skin. Get a model, extract the jpgs, and mess with them with some paint program. Make sure you put them in the right folders.Īnd presto, you have your own Single Player mod.ĭo the same with sound files, except for they're in the sound/chars folder in assets1 not assets0 Otherwise, just extract all the cfg files. If you want to give it a custom skin, then extract all the files out and edit them. Go to models, players, and then to rodian. Then open assets0.pk3 with WinZip or WinRAR (WinRAR works for me better than WinZip) I suggest in the Gamedata folder create a new folder called Jeditrainer to Rodian, or whatever you want to call it. Let's say we want to replace Jeditrainer with a Rodian (for whatever reason) I'll tell you how to create a mod that replaces models. There are tutorials on how to make Single Player (SP) maps, but mods. I don't know why I'm doing this, but I'm just doing it anyway. How to create a SP Mod (and skin) Tutorial NOW IN SKINNING TUTORIAL!
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